Inland Basketball League
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Payment Principles

By playing in the league you agree to all rules listed below. All teams participatiion is at-will and can be terminated at any time by the commisioner of the league once notice is given to the general manager of the team.
1) All participating players will be responsible for their own medical insurance. Inland Basketball League (IBL) and its committee are not liable for any injuries on the basketball courts or around the premises.
2) League Fees are due on the 1st Game of the Season. If League Fees are not paid in full, Teams will not be eligible to play and will not be scheduled.
3) Game fees must be paid in full prior to each game ($35). CASH ONLY!!!!
4) Each team is limited to twelve (12) players per team.
5) League officials have the right to place a team in a lower or higher division than what the team originally applied for due to height restrictions, when applicable.
6) Players on the roster must play their first game by week 4. Players must play a total of 3 games to be eligible to participate in the playoffs. Forfeits due to not meeting the minimum requirement of 4 players to start a game will not count towards a game for playoffs.
7) If a player is injured or is out for the regular season, he/she may elect a replacement. However, the injured player will not be eligible to play the remaining regular season or playoffs. Replacement players must play a minimum of 1 (one) game to qualify for playoffs. Team captains must give the commissioner 48hours in advance to review all injury cases.
8) All team members must wear similar colored uniforms with numbers on BOTH sides. Any players with miscolored uniform will be given a technical foul. Each player without a number on his uniform will receive a technical foul. All uniforms must at least have numbers on the front and back of the jersey. Each violation will result in a technical foul before the player enters the game. Technical foul for uniform violation does not count as a personal foul or team foul. IBL Uniform Rule only - Uniform infractions will be an automatic 5 pts per player.
9) Gametime

a. Division 1 is four 10 minute quarters with a shot clock through entire game (24 seconds when available)

b. Division 2, 3, and Training Camp is two twenty minute halves, running time with a shot clock starting in the second half (when available). Halftime is one minute. Clock will stop the last two (2) minutes of the second half on all dead balls if the score is within 10 points. The clock will not stop if there is a eleven (11) or more difference in the score. If the difference is more than 10 points during free throws, the clock will stay stopped. Clock does not stop after all made baskets regardless of score.

10) A five (5) minute grace period will be allowed on a team to show up for their scheduled game time. During grace period, opposing team will automatically receive 2 points for each minute. After grace period has expired, game is considered a forfeit and the team’s forfeit bond ($70) will be lost. If no forfeit bond is on file, team must pay it prior to the start of their next scheduled game. No exceptions!!! Scorekeeper will determine which clock to go by. Two unpaid forfeits will disqualify the team and the team will need to pay all pending fees to be reinstated BEFORE their next scheduled game. If forfeit is not paid, you will not get a game. No refunds for league fees.
11) Each team must have at least 4 players to start the game.
12) Jump ball will start the game. Possession rule in effect.
13) Each team is allowed two (2) time-outs per half per game. Timeouts do not carry over. Each team will be allowed only one (1) time-out per overtime period; all other time-outs will be lost. Each time-out is 20 seconds.
14) Each player is allowed 5 personal fouls (Division 1 is allowed 6 personal fouls). Technical fouls count as personal fouls. Technical fouls count as personal and team foul. Any players/coaches receiving two (2) technical fouls will be ejected from the game. (Uniform Technical fouls do not count against the player or team) Ejection from game will also result in automatic suspension from the next scheduled game.
15) Teams will be in the one and one bonus on the seventh (7th) team fouls, on the tenth (10th) team fouls the team will be awarded two (2) free throws.
16) Any player committing a Flagrant foul or Intentional foul as determined by the referees, will result in two (2) free throws and the opposing team maintains possession of the ball.
17) Fighting will result in automatic ejection of all players involved. In addition, all players involved in a fight will be banned from the league and will forfeit their league fees; NO EXCEPTIONS. The league committee will review all incidences. Players will only be reinstated with approval of league officials.
18) Substitutes must report to scorer’s table and wait to be called into the game by officials. Walking onto the court before being called could result in a technical foul on that player.
19) Protest must be filed in writing within 24 hours of incident and must have a direct bearing on the outcome of the game. They must be based on an alleged misinterpretation of the rules – Judgment may not be protested. Ineligible player protest will be made prior to the start of a game or before said player enters the game. Player protest will be handled on the court and will require proof of identification.
20) Shooting behind the three (3) point line will be awarded three (3) points. If fouled, player will be awarded with three (3) free throws.
21) Overtime(s) is two (2) minutes. The clock will stop the last (1) minute of the OT on all dead balls.
22) Advancing the ball to half-court - After a missed free throw, team with possession of the ball can call a timeout to advance the ball but CANNOT dribble after securing the rebound. Dribbling after the rebound and then calling a timeout will not get ball advance.
23) Dunking – Dunking is allowed. Player is not allowed to excessively hang on the rim after the dunk. Excessive hanging will be determined by the ref and will be followed by a technical foul called. Two (2) free throws will result from the technical foul call.
24) No jewelry will be allowed while playing. Anyone playing with jewelry will receive a technical foul.
25) Free Throw – The ball is in play once the person at the free throw line releases the basketball.
26) Playoffs - Playoff standings are determined at the end of Week 7 (after completing 7 games). Playoffs will begin in Week 8 for most teams and non-playoff teams will play their 8th game in Week 8. Standings are based on best records, followed by margin of victory. In the event of a tie in margin of victory, head to head matchup will determine the first tie breaker, if no matchup was in place, he team with the toughest schedule (strength of schedule) will break the tie.
27) Advance Notice for Forfeits – Team Captains who can provide a 72 hour advance notice for a forfeit will only have to pay $50 (instead of $70).
28) All-Star Game – All Star Games are not guaranteed. The roster will be determined by the League Commissioner. The all-star game is a privileged and not a right. The selection of the all-star roster are based partially on visual performances, stats, # of players on a player’s roster, and other deciding factors.
29) Multiple Teams – Players may play on multiple teams as long as they are not in the same division. Conflict in scheduling may arise without any notices.
30) No MVP from D1-D3 may play in Training Camp. (Added July 14,2013)
31) Training Camp Rules Only – Guys cannot block a girl’s shot.  The player will be awarded the points (2points or 3points) if this occurs. Girls can block another girl’s shot. (Added September 1,2013)
32) No refunds for league fees or deposits.
33) National High School Rules will govern all rules not covered.
34) In the training camp division, If you block a female’s shot attempt the score keeper will award that team with the points for that field goal attempt. The game will not stop play. You are allowed to contest the shot by any legal means necessary, but you are not allowed to block the shot.



Note: Participation is voluntary. The league reserves the right to reject or accept players/teams at committee’s discretion, current and former players included.



Payment Principles

of the

Basketball League



Basketball Operations Dept.

Director Name, Executive V.P. of Basketball Operations



1.       Full registration payment must be received either:

    A.      In full on or prior to the season registration deadline date.

    B.      If you cannot pay the full registration amount on or prior to the season registration deadline date, you may pay 50% of the full registration fee (including any accumulated league fees) on or prior to the deadline date and pay the remaining 50% prior to the start of your game during week 2 of the season.


A convenience fee will be charged for Payment Plan.


2.       Teams will not be scheduled for the upcoming season until a payment is received.


3.       If full registration is not received prior to the start of your game during week 2 of the season, your team will forfeit that game. After two forfeits, your team will be removed from the remaining schedule. NO portion of the initial payment will be refunded.


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